Morning, Sartarites.
I’m Andrew. Thirty-three of my forty-three years have been
spent playing tabletop RPGs. This blog is about a very specific segment of that
hobby: gaming in the setting of Glorantha.
Now “Glorantha” is a pretty easy word to type. It’s also an
easy idea to wrap your head around – a bronze-age fantasy world abundant in
magic and riven by warring gods. But doing so is like describing the sea by looking
at its surface. There’s Glorantha and there’s GLORANTHA – the vast, mythopoeic world created by Greg Stafford and others across five
decades of fiction, board games, tabletop RPGs, fanzines, folios,
computer games and who-knows-what-else.
It’s colossal, a creative act beyond compare, and, aside from the
broadest details, I know very little about it.
So this is a blog of exploration; of the world and systems
that enable play in it. It won’t be a deep survey of fictional
cultures – although Big G happily accommodates that – nor will it be a
misty-eyed retrospective. Most of this stuff is fresh to me, so that’s how I’ll
treat it. My aim is to explore various sources as prompts toward the production
of useful, playable content for people who enjoy rattling dice and talking in
weird accents. At each turn I’ll try to summarise what I’ve read and the implications
for enterprising players and GM’s who want to sit down and game with this
stuff. With that in mind I’ll also look
at how innovations and resources from other games – like OSR encounter tables
as a means of setting transmission – can be synthesised with existing material
for fun and ease of use.
That’s the plan, at least. I’d bid you a suitably Gloranthan adieu but I
don’t know any yet.
'Til next time!
'Til next time!
No comments:
Post a Comment